Disney+ is finally here! But the OTT market is already crowded and there are more high-profile launches due in 2020. How can all these OTT services survive when consumer budgets and viewing time are both finite?
Credential sharing is becoming a major problem hurting operators’ growth. In the US, it is estimated that 34% of 18 to 34-year-olds are sharing their credentials to watch streaming content.
A recent survey of 8,000 Europeans found quality broadband and Wi-Fi in our homes is now more valuable to consumers than sex, holidays, their favorite TV channels or chocolate.
IBC 2019 may go down as one in which live IP video came of age. However, with the rise of live and cutting of latency, this does not make any difference to the security requirements as premium OTT content attracts premium pirates.
The OTT landscape is about to go into overdrive. These are high stakes with billions of dollars on the table which presents an unprecedented challenge to the industry’s attempts at security – and a golden opportunity for pirates. Tackling piracy is a complex issue but an effective strategy boils down to two things…
Some 20 billion Internet of Things (IoT) devices will be sold in the next few years, a large proportion of which will be to augment the smart home for everything from heating, ventilation and lighting control to CCTV, smart assistants and nanny-cams. As a result, there are challenges around security, connectivity and control which must be addressed
The wave of pay TV operators buying into Android TV has turned into an unstoppable tide, but it carries a security risk that pay TV operators have never had to deal with before – malicious apps invading their pristine set top environment. They must balance the latitude offered by the open source approach with the need to finesse the user experience while protecting their ecosystems and business models.
Happy Fall, Back to School and IBC month everyone! In 2017, IBC celebrated its 50th year and now, this September, Irdeto is proud to be celebrating its 50-year anniversary! If your team is anything like […]
This year GDC was not shy of announcements – the arrival of cloud gaming, the unstoppable rise of e-sports, the importance of indie studios for the industry or how important the community is for the […]
Hang on. Isn’t hyper-connectivity meant to be boosting service revenue? Why are we talking about protecting revenue? Mark Hearn explains more…