The only thing more terrifying than clowns this Halloween is piracy! Halloween is just around the corner. And while some of us are stocking up on candy and finding the best costume, for others the […]
In a connected world, where technology continuously advances, now, more than ever, we need to grasp the importance of taking affirmative steps to protect online intellectual property rights. Intellectual property rights (IPR) infringement are nothing […]
It’s been a long time coming, but 5G is finally on the horizon. It promises ultra-fast broadband via a mobile connection, eliminating the need for wired infrastructure. Mobile operators hope it’ll be their new cash […]
For all the talk of pioneering technology like virtual reality, AI, blockchain and 5G, IBC 2018 illustrated the profound trajectory of the industry from broadcast to unicast. It’s one in which channels will pop-up or pop-down at the click of a button with the cloud playing an increasingly prominent role.
If it wasn’t already clear from the all UHD HDR FIFA World Cup, it should be clear from the show floor and conference debate here at IBC2018 that the industry is seeing real momentum in 4K UHD content. As a result, the need for robust protection and tracking of high value content is even more important and this is the main driver for watermarking.
Previously, a common model for IoT devices was to build, ship and forget. This has resulted in a flood of unsecured consumer devices in homes and a challenge in retrofitting security. There is an opportunity in smart home products with strong safety features and Pay TV operators are in a decent position to capitalize on the smart home potential by building on the solid relationship they have with customers.
In recent times, Google has begun to make serious, some might say game-changing in-roads, into the middleware market. So much so that Android TV (Operator Tier) is arguably the middleware that is on the fastest track to growth.
Cracking, pirating and cheating in the world of gaming is not new, game piracy is running rampant with more than 2.5billion gamers all over the world, just over 237 million were searching for pirated content […]
In the dictionary, a “Window of Opportunity” is defined as “a favorable opportunity for doing something that must be seized immediately if it is not to be missed.” For video and online game publishers, the window of opportunity for a new game is pretty short. Fourteen days short, to be exact.
Investigators often get told to “follow the money”. The time has come to extend this approach to the fight against online piracy, as new Irdeto research reveals the scale at which payment platforms are being used to enable illegal streaming.