<h1>Reinhard Blaukovitsch</h1>

Reinhard Blaukovitsch

Reinhard previously worked with Sony DADC as the Senior Vice President of Digital Works for 23 years, where he was successful in business development through strategic and entrepreneurial thinking. With a wealth of international experience as a business unit leader in the software and entertainment industry for a global service and supply chain company, Reinhard has an analytical and structured working style with experience in leading an international team of up to 200 people. He has extensive commercial and technical understanding of digital supply chain and license management solutions for the entertainment industry, and achieved sustained revenue and operating profit growth through market understanding and lean management.
Anti-Tamper: keeping revenue and games on PC – and console – safe!

Anti-Tamper: keeping revenue and games on PC – and console – safe!

With Denuvo’s Anti-Tamper solution successfully protecting games for longer and longer periods of time, people want to know – what exactly is the main purpose of Anti-Tamper, how it helps publishers, why publishers love it and how does this all affect the gaming community? In this blog, we look at why Denuvo’s Anti-Tamper is such a well-known and trusted solution by all major game publishers.

Five myths about Denuvo Anti-Cheat – let’s shoot ’em up!

Five myths about Denuvo Anti-Cheat – let’s shoot ’em up!

With more than 2.5 billion video game players worldwide, it comes as no surprise that amongst these players are cheaters. Denuvo’s Anti-Cheat solution helps level the playing field. As such, creating rumors and myths around any anti-cheat has also become a favorite hobby among cheaters. With that in mind, here are some hard cold facts about Denuvo Anti-Cheat.

GAME OVER – GDC 2019

GAME OVER – GDC 2019

This year GDC was not shy of announcements – the arrival of cloud gaming, the unstoppable rise of e-sports, the importance of indie studios for the industry or how important the community is for the success of games. For us, it was mostly about the launch of our new...