Increased cyber risks for video game publishers from record breaking usage

With the Covid-19 crisis escalating worldwide, the intense focus on this pandemic is affecting everyone’s attention span in unprecedented ways. Distraction by an unknown threat means people not only seek refuge in reliable information, but often pursue a sense of community and/or withdrawal online. Some of the websites that are seeing higher than normal traffic and activity are productivity tools, web applications, and entertainment sites.

Is 5G the superhighway for cybercrime?

We live in an always connected world. So much so that in The Netherlands they’ve put the red ‘don’t walk’ light on the ground as people are so engrossed looking down at their mobile device. If you ask how wireless connectivity can be improved: it’s faster download, quicker response and more reliable connection. According to its promise 5G will deliver all that and more! Great news for consumers. But will it be the cybercriminals who are real winners?

The A-E of eSports

For some, the steady growth of eSports is no surprise. For others, they’re just starting to hear about it. With phrases like: “is eSports the future?”; “eSports industry is booming”, it’s worth looking at why there’s so much hype surrounding it.
Put simply, eSports is competitive or professional gaming. Players battle it out to go up the rankings and win prize money. And that’s big business?