Increased cyber risks for video game publishers from record breaking usage

With the Covid-19 crisis escalating worldwide, the intense focus on this pandemic is affecting everyone’s attention span in unprecedented ways. Distraction by an unknown threat means people not only seek refuge in reliable information, but often pursue a sense of community and/or withdrawal online. Some of the websites that are seeing higher than normal traffic and activity are productivity tools, web applications, and entertainment sites.

Is 5G the superhighway for cybercrime?

We live in an always connected world. So much so that in The Netherlands they’ve put the red ‘don’t walk’ light on the ground as people are so engrossed looking down at their mobile device. If you ask how wireless connectivity can be improved: it’s faster download, quicker response and more reliable connection. According to its promise 5G will deliver all that and more! Great news for consumers. But will it be the cybercriminals who are real winners?

Will content ever be ‘everywhere’?

After lots of meetings with studios and operators at CES, a memory popped into my head. “Making camel-friendly packaging”. What on earth does that have to do with content?

Back in the day
I was a product manager for STBs. Our best distributor from Dubai faxed over (yes, it’s that long ago) a complaint. Too much packaging was negatively affecting his pipeline. How?