Cracking, pirating and cheating in the world of gaming is not new, game piracy is running rampant with more than 2.5billion gamers all over the world, just over 237 million were searching for pirated content […]
In the dictionary, a “Window of Opportunity” is defined as “a favorable opportunity for doing something that must be seized immediately if it is not to be missed.” For video and online game publishers, the window of opportunity for a new game is pretty short. Fourteen days short, to be exact.
Irdeto’s global gaming survey confirmed what we’ve always suspected: cheaters ruin gaming for real gamers. But do the results also indicate that time is running out for publishers to get a grip before cheating becomes the norm throughout the world, with catastrophic implications for both publishers and gamers alike?